![]() ![]() With game-mastering, I think this is even more true, in the main.well. Technique, mastery of the language, and discipline-all teachable or at the least correctable-help deliver the goods.Īnd by teachable I don't just mean by the traditional teacher-student set-up, but also by equals in a shared environment (which is what I hope is going on here with this playful challenge.) Raw talent, passion, the long-term development of creative and critical faculties, something compelling to write about-lots and lots of X-factors.īut you can teach people to be better writers, to reach beyond their baseline. You can't even cover enough of the bases to teach them to be a good one either. You can't teach someone to be a great writer. I don't think I confuse them, I think we just may have a difference in perspective. Why do you have to be such pain in the butt, Rob? (I jest, oh tone-deaf Internet.) The difference between creating your own story and reading it aloud rather than reading aloud another's.įor the most part many of us were weaned in "Fun House" climes but whatever the "adventure" environment, one learns rudiments and essentials and these thereafter take root and grow according to the prevailing creative force in every individual as expressed through personal understanding and application, and in differing degrees. The process of learning to DM/story-telling is best discovered in the trenches by creating our own dungeons/locales This personalizes the experience 100% and builds in layers of confidence, objectivity and other enhancements of a greater type not found in running pre-made adventures. While exclusionary, it paints a definite process which was not true for those veterans wnen newcomers themselves. largely considered as a whole, "veteran DMs") and their thoughts on this as culled from experience but does not, as far as I can see within it, address fledgling DMs, that is, newcomers to the art. ![]() ![]() This addresses "form" vs "formula" the latter which seems so prevalent in this medium.Įach DM's form will also differ according to the range of material being presented "in each moment," just as different types of stories have varying weights applied to them at different times by the author creating these.Also note the last question of my interview as this is a better starting point, mastering story, for any GM as far as techniques go, and this too cannot be tricked into being.Īlso, this question is being asked in a vacuum. The best answer to mastering any such hands-on subject is to do it and therein find your own creative form. It is like asking, "How best is it to write?" as I have knowledge of the techniques of writing. ![]() There is no "How to" to CF, that is bred at birth, greatly expanded (or not) during childhood, intuitively practiced in later years (or not) and thereafter grown and sustained (or not) by each and every individual. You are confusing technique with creative force. ![]()
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